Friday, August 5, 2011

The 12

Stoneking's adaptation for screenwriters
of Michael Shurtleff's "12 Guideposts"


Not dissimilar to the actor's quest to "build a character" is the screenwriter's quest to inhabit, and be inhabited by, those characters whose story is slowly coming to life in the evolving screenplay.

Fundamental to this task is the writer's willingness to surrender all claims to preeminence over the action as well as the power to manipulate the characters as he/she sees fit solely in service of the writer's particular needs including the "needs" of the plot as the writer alone understands them. The chauvinism perpetrated by insecurities that preclude a living relationship with the characters, and the writer's refusal to be open to the characters and entering into an authentic engagement with them, is the most common vice of the complacent, mediocre screenwriter. The avoidance of such emotional honesty (or emotional intelligence) is almost always characterised by writing that is actionless, stale, and predictable.

Part of the job of every dramatic screenwriter is to re-write him/herself as ruthlessly as he/she re-writes the characters in the script, which means transcending his/her own prejudices, assumptions and expectations - maladies that mask or dissipate the emotional energy implicit in the characters' problems, goals and actions.

In cultivating ever more intimate relationships with one's characters, one can usefully apply some guideposts. Here are 12 formulated by casting director, writer and teacher, Michael Shurtleff, and adapted so that they might better serve the needs of writers and dramatic filmmakers.


1. Relationship - based on NOW.


a. What is the character's relationship with the other characters?
b. What is the character's emotional attitude toward each of the other characters?
  • Does the character love him/her?
  • Does the character hate him/her?
  • Does the character resent him/her? How much?
  • Does the character want to help him/her?
  • Does the character want to get in his/her way?
  • What does the character want from him/her?
  • What does the character want him/her to him or her?

2. Conflict: what is the character fighting for? Same as "beats" or motivation.

a. What is the positive the character is seeking?
b. What is the character DOING to get it? Find as many ways as possible.
c. What actions might the character perform in order to get what he/she wants?

  

3. The Moment Before: each scene is the "emotional middle" of something.

a. What was the character just doing - BEFORE - that provoked or stimulated the action that is NOW occurring?
b. What does the character do that shows he/she is committed to his/her objective?


4. Humor/Hope: what is it that keeps teh character from giving in to despair?

a. What gets the character through the day?
b. What does the character find absurd about the other character or the situation?
c. Is there a moment where the character attempts to lighten the burden for him/herself or the other character?



5. Opposites: is the other end of the spectrum present?

a. Where are both the love and the hate?
b. What extremes does the character feel about the other character?


6. Discoveries: things that happen for the first time. Surprise

a. Avoid the routine, the humdrum. What makes this moment different?
b. What does a character learn about him/herself in the scene?
c. What does the character learn about the other character/s?
d. What did the character learn about the situation, both now and before?


7. Communication and Competition: communication is a circle.

a. Is the character sending out and getting back feelings?
b. Is the character "just talking at"?
c. Is the character open to hearing the other character/s?
d. What does the character DO to show he/she disagrees with the other character/s?
e. Where/when does the character show "I am right and you are wrong"?
f. How does the character say you should change from what you are to what I want you to be?

  

8. Importance: the truth is not enough if it is neither dramatic, nor interesting, nor unique.

a. What is important to the character right at this moment?
b. Is that the same or different as a moment ago?
c. Is the character making the trivial important?
d. Is the character making the important trivial?



9. Find the Events: what happens in the Screenplay?

a. Is this a change?
b. Is this a confrontation?
c. Is this a turning point?
d. Could the character win or lose something right here and now?


10. Place: where is the character and what does he/she feel about it?

a. Can he/she see it?
b. Can he/she feel it?
c. Can he/she smell it?
d. Is he/she comfortable with it?
e. Why is he/she here/there?



11. Game Playing and Role Playing: the "me" I am now.

a. What role is the character playing?
b. What is the game the character is playing?
c. Who does the character need to be to win the game?
d. How far will thge character go to win?



12. Mystery and Secret: what we don’t know.

a. What can’t be explained?
b. What would the character never tell another?
c. To what lengths would the character go to keep it a secret?
d. Why might it hurt me - the character - if they found out?

Thursday, July 7, 2011

WRITING LOGLINES & PREMISES

"If you can't say it in three sentences, you don't know what your script is about."

A LOG-LINE presents the “what’s-it-about” of a story – the Set-Up, Conflict, and Resolution - and should include all of the following:


•Reveal the protagonist’s SITUATION

•Reveal the important COMPLICATIONS

•Describe the ACTION the protagonist takes

•Hint at the CLIMAX - the danger, the 'showdown'

•Hint at the protagonist’s potential TRANSFORMATION

•Identify SIZZLE: sex, greed, humour, danger, thrills, satisfaction

•Identify GENRE

•Keep it to three sentences

•Use present tense


How can you pack all that into three sentences? If you think of your logline as a commercial for the movie you've seen in your head as you've been writing the script; then you'll breathe life and personality into those three sentences.


Logline for Rainman:
A self-centered hotshot returns home for his father's funeral and learns the family inheritance goes to an autistic brother he never knew he had. The hotshot kidnaps this older brother and drives him cross-country hoping to gain his confidence and get control of the family money. The journey reveals an unusual dimension to the brother's autism that sparks their relationship and unlocks a dramatic childhood secret that changes everything.


Logline for Some Like It Hot:
Two male musicians accidentally witness the St. Valentines' Day massacre; and to elude the mobsters who pursue them, they dress in drag and join an all-girl band headed for Miami. One of them falls for a sexy singer and poses as a Miami playboy so he can woo her; he convinces his pal to dodge the amorous advances of the rather nearsighted Miami playboy he impersonates. Love conquers all -- till the mobsters show up at the same Miami resort for a convention.


THE PROMISE OF PREMISE
PREMISE – “a proposition antecedently supposed or proved; a basis of argument.”


A premise is something to be proved, something asserted as true; it is the writer’s truth concerning the great issues that confront human existence – the ideas and values that inform and confound us – love, death, loyalty, jealousy, prejudice. A premise states what the story is about, what it means, rather than simply recounting what happens. It conveys in a simple proposition the central truth of the story as that truth is understood by the screenwriter. A cogent premise is supported and validated by the actions of the characters; the story is the evidence that either supports or fails to support the story’s premise. If it does not, then there is either something wrong with the story, or something wrong with the premise.

The search for your story’s premise is a meditation on what the story actually means. As such, a premise – at least in the early stages of finding the characters and the story - is not written in stone. You may massage it; elaborate on it; employ it heuristically to test the effectiveness of both the action and the emotions conveyed. A premise is a guide to how well every part of the story supports or resonates with every other part of the story. It may be a stepping stone or a catalyst in the quest to dig ever deeper into the story’s possibilities and to find something new and unexpected there. Your premise should point the direction and vividly illuminate the ultimate goal and meaning of the actions of the characters.

Screenwriter and teacher, Bill Johnson, has said that a premise is a promise. It articulates for the writer and others the truth for which the screenplay offers evidence. If I say I’m going to tell you a story that proves love conquers everything, including death, I better make sure I’m giving you Romeo and Juliet and not Othello.

By way of example, consider the film, Viva Zapata, written for the screen by John Steinbeck, from a novel (uncredited) by Edgecumb Pinchon.

The log-line of this film might be stated as: “Emile Zapata, a good man, struggles against oppression, and in the end becomes an oppressor himself.”

BUT the premise will be: “Good men who fight against injustice sometimes discover through their actions that they, themselves, become the perpetrators of injustice." (Viva Zapata)

If the premise is borne out by the story, if the story “proves” through what it shows us that the premise is true, then we can say that the story has succeeded in accomplishing what it set out to do.

Premises deal with universals, like love, courage, greed, freedom, justice, death, duty, play, the nature of our responsibilities to ourselves and to others…

A premise is usually wider than a simple statement of a theme (e.g.: all men are brothers, war is hell, etc) because it includes in its expression the fulfillment of the dramatic issue that lies at the core of the story. Thematic statements don’t always contain this fulfillment stage.
Every cohesive and emotionally logical dramatic screen story is capable of articulation in a well-formulated premise of one sentence. When it comes to writing energetic, vital screenplays, there is no idea or situation that is potent and meaningful enough on its own to carry you from beginning to middle to end unless it can be expressed in terms of a clear-cut premise.

CREATING PREMISES
(with acknowledgments to Bill Johnson)
Every human being is a bundle of presuppositions. Another word for a presupposition is PREMISE. Hence, every human being is a bundle of premises.

Some of these premises are significant and some aren’t.

A significant presupposition might be: “You can only keep what you are prepared to give away.”

An insignificant presupposition might be : “Broccoli puts hair on your chest.”

The significant ones are the ones that ought to attract our attention as storytellers.

Some times an insignificant presupposition can be made significance by virtue of a story.

One premise can lead to many stories…

Knowing one’s premises is really knowing oneself. And writers, like everybody else, don’t usually know that much about themselves, or they know what is comfortable for them to know and repress or hide the rest. They’ve been “taught” to do this – like everyone else – since they were very young.

It is idiotic to go hunting for a premise OUT THERE, in the world. A best story premises are the ones that are already alive and within you. Find one of these, one that reflects or reveals a powerful conviction that you hold about the nature of human and/or non-human reality.

The act of creating a story becomes – in part - an act of clarification – an opportunity to explore and clarify to yourself (and others) a conviction or value that you hold dear.

Do you know what your convictions are?

Do you ever look them over? Are there any that you would die for?

Anyone who has a few strong convictions is a mine of premises. And a storyteller – or at least, a potential storyteller.

Storytelling is about self-discovery. We tell stories in order to find out what and who we are…

A PREMISE GROWS OUT OF THE ACT OF DISCOVERING THE STORY THAT WANTS TO BE TOLD…

A good premise is a thumbnail synopsis of the idea behind the story, and MUST contain the following:

1. The CENTRAL THEME, idea or dramatic ISSUE.
2. The defining ACTION, movement or conflict
3. The FULFILLMENT of the idea or value.

The creation of an inspired story is not possible UNLESS the storyteller commits him/herself to a POINT OF VIEW…

Until the author takes sides there can be no story.

When the author champions one side of an issue or another, a premise becomes possible.

This does not mean that the writer oversees a rigged game. The veracity of the premise is worthless unless it has been actively challenged by formidable and capable opposition.

We, the audience, might not agree with your conviction. BUT through your story, you have a chance to prove the validity of your contention, and make us re-think our own prejudices and assumptions.
To have a chance of changing your audiences attitudes, you must lead them into the sort of world in which YOUR PREMISE can be true, and SHOW them the life of that truth as embodied by characters whose quest we care about.

The story must prove the premise.

The premise is a promise concerning the sort of story you intend to tell.

Monday, June 27, 2011

WHERE'S THE DRAMA? WEBSITE - JOIN TODAY!


Is the latest draft of your screenplay giving you a sinking feeling? Don't go down with the ship.


I love the poet, Muriel Rukeyser, because she understood that "the world is made of stories, not atoms". You don't have to be a poet to understand this, but it helps. Have a look around. Stories are a force of nature. We didn't evolve from apes; we sprang into life fully formed and thoroughly anxious, embodied by stories.

Story is our essence, the source and expression of every relationship, ambition, dread, birth, death and discovery. Our humanity and inhumanity is rooted in, tangled in the mystery of "how come?" and the suspense of "what next?"

Story is Nature's way of becoming conscious of itself, and as storytellers we work with it to become conscious of ourselves. One writes a story to find out why one is writing it, and in the process discovers that the story is writing us as much as we are writing it.

When Jackson Pollack spoke of a painting as having a life of its own he underscored the central insight of every mediumistic artist. To work as a medium, the screenwriter/filmmaker must forge intimate and emotionally vivid relationships with ALL of the characters necessary for finding the story, and only some of these characters actually exist in the script. In the act or acts of forming and testing these relationships, the screenwriter/filmmaker begins to realise that the story is neither mine nor theirs, but ours.

THE MEANS IS FILM - THE MEDIUM IS
THE FILMMAKER


WHERE'S THE DRAMA? is the leading question at the heart of the development of every screen story, yet "drama" is usually the very element that many filmmakers leave out. Why is this? And what can be done about it?  Find out what you, the writer - as one "character" among many - can do to revolutionise screen storytelling and the world of screen culture generally. Industry and non-industry film and programme makers - as well as film audiences, reviewers and critics - are invited to become part of the web's most exciting and unique online "conversation". Discover and explore the world of mediumistic, dramatic screen storytelling.




Join today. It's FREE!