Tuesday, August 4, 2009

HEARING VOICES


When the dramatist, Arthur Miller, remarked that he couldn’t write a character until he could hear a character he articulated what is probably the single most important insight concerning the nature of mediumistic storytelling: the process of discovering character - of entering a character’s inner life, and allowing your life to be entered by it - is and always has been, in essence, an aural experience.

Every character worthy of the name has a voice. The voice, like breath itself, comes from deep within - a kind of aural fingerprint with its own, unique timbre, pitch, pace and rhythm.

In saying this I do not mean to imply any devaluation of image. Cinematic images are not voiceless - a tree creaks; a city hums; the bush screams; one listens to the silence because one can always hear it.

But in the development of character-driven drama, a screenwriter’s most pressing challenge is to enter the life of the characters, and for this to occur s/he must enter into an intimacy that is nowhere more potent or profound than in the interplay between speaking and hearing.

Tribal people have always recognised the pre-eminent power of the voice. When we - the so-called educated masses - understand something we say: “I see”; whereas in tribal cultures understandings are conveyed by the expression: “I hear you”. In Australia, among the Western-Desert group of languages, for example, the Pintupi/Luritja word for “to understand” (kurlinu) is the same word as “to hear”. One of the worst insults is simply to tell someone: “nyuntu pina wiya!” (you have no ears!).

As a poet – indeed, as a performance poet – I have long been aware of the importance of the voice and the ears in the composition and presentation of verse. When one writes a poem on paper one fills a space; inches, indents, punctuation are all seemingly significant. However, the real poem is also being written in time – not only on the page, but also in the invisible management of energies with their metres, pauses, and tonalities. It should ring in one's head, and beat with a heart that is peculiarly its own.

Like music, poetry and dramatic screenwriting move within a time continuum; they are time arts, and if one is not sensitive to the way that a poem or a script moves in time, the way in which their movement contains and conveys the emotional meaning of the language in which they are dressed, one may very well sabotage or dilute their potential and the emotional impact that is their reason for being.

Compelling, character-based storytelling is – like poetry - is also grounded in orality. Though I had had an intellectual understanding of this, I never fully grasped or appreciated the catalytic power of “hearing voices” until one evening during the 1987 National Screenwriters’ Conference, in Queenscliff (Victoria, Australia). During one of the late-night sessions, I developed a growing revulsion for the fawning admiration my fellow Aussie screenwriters were showering upon the British TV dramatist, Troy Kennedy Martin, and the mesmerised eagerness with which they were prepared to embrace his naïve enthusiasm for the tele-visual possibilities of micro-drama, Having had my fill of this latest version of Australia's infamous "cultural cringe", I got up and left. It was already quite late when set out for my room at the Ozone Hotel, so I was surprised when suddenly I heard a strange, distinctive voice cry out: “A brackish tribulation!”

The words came out of the darkness and swirled round me like some lucid dream - close enough for me to imagine that the speaker was right behind me.

I stopped and turned, expecting to see someone – a friend maybe, emerging from the shadows – but nobody was there… so I resumed walking, and the words came again – “A brackish tribulation!”

I repeated the phrase under my breath as if to verify I hadn’t said it myself, and set off in greater haste for the hotel. As I walked, I heard it again… and again. Alone with a voice, a lone voice. I was more curious than frightened, but also more anxious for the sanctuary of the hotel, so I picked up my pace and bounded up the stairs to my room, two steps at a time.

Shutting the door behind me, I realised it had followed me into the room. Looking in the desk, I found a single sheet of hotel letterhead. Even though you tell yourself you’ll remember in the morning, you never do. So I wrote it down. "A brackish tribulation!" - and as soon as I did, the voice came again, only this time it said: “inconsequential no doubt, but beyond compare”, trilling the “r” with a bardic, Yeatsian kind of tone.

I sat at the desk, writing down everything I heard. As I wrote down one sentence I’d hear another, and as soon as I'd written that down, another. It went on like this for maybe an hour, until my roommate arrived back from the conference, full of false enthusiasm for the possibilities of micro-drama.

“What have you been doing?” he asked.

“Writing,” I said; somewhat absently. Then I read it to him – a long dramatic monologue that ends:


Never the proposals that get in the way,
only the stupid questions and
inattention to answers;
the blind assent to speed:
the headlong rush into untried truth
because he said this and she said that,
so long as everything is quick,
so long as everything is sweet.
As if life could be conceived and born
in a night’s sleep;
toddling by breakfast;
high school on the way to work;
college and a perfect marriage by noon;
old age for lunch; and a palsied decline
in time for tea.
Setting for an early hour
the alarm clock by Death;
and Heaven: another sleep.

So how is it that Men and Women
make it through another day
with such velocity,
with so little deliberation?
(Beat)
Freedom is a wishbone
caught up in the hand of a child who
believes in magic and cannot speak,
for speaking does not make wishes happen.
What is closest to us must always remain a secret,
and there is tragedy in this.
Syntax cannot change this room.
Something more is required…
or something less.
Courage: the rudimentary ingredient.
Better to reflect the world without a word
than talk ourselves to death.
But make no mistake –
this is no theatre of ideas, only lucid dream.
In here, the passing show
lacks the usual requisite action,
but should do in any case.
The anticipation of a long journey
is still possible,
even when there is no horizon.


Miniature Theatre production, Berkshires, MA (USA)
(Read the complete play at http://stoneking.tripod.com/cgi-bin/16 )

Although I didn’t know it at the time, I’d been channelling the voice of the American poet, Ezra Pound; and though I couldn’t have told you why, or even what it all meant, I later discovered in what I’d scrawled over both sides of the Ozone Hotel stationary what was to become the opening monologue of Act II of my play, Sixteen Words for Water, which would take me three years to complete and would open simultaneously to rave reviews and full houses in both Sydney and London. Characters work in mysterious ways.

Fortunately I’m not alone in this experience, otherwise I could’ve easily ended up in the nuthouse, which is where my partner feared they’d put me if I kept telling journalists my writing was coming from disembodied voices.

But as I said, I’m not alone. Lots of writers hear voices – indeed, it’s one of the major ways in which enduring characters enter the world.

So let me say it once and for all - the channelling of voice is key to the realisation of successful, dramatic, character-based screenwriting.

Warning: this is only for the obsessed!

If you happen to be one of them - the obsessed, that is - a screen storyteller with a passion for vivid characters and a desire to make them fully present to your audience, then your chief task is simply to LISTEN. Which reminds me of something Charles Simic, employing a baseball metaphor, once said: “Poets are catchers, not pitchers.”

In my experience, when a screenwriter is working best s/he is working very much like a poet, and a poet understands that you cannot hope to make anything present to an audience unless you first of all make it present to yourself.

Unfortunately, you can’t really MAKE characters do anything, though there are plenty of chauvinistic screenwriting control freaks out there who I am sure would disagree with me. All you can really do is work on developing your listening skills. Pay attention, goddammit, pay attention!

The art of developing character starts with oneself, and the experience of PRESENCE – of making your characters, including yourself, present to one another. It is primarily an aural experience. Entering the Drama and freeing your characters so that they can do the work they were meant to do is less about “I see” and more about “I hear”.

Certainly the most powerful and transformative stories are nearly always possessed of voices. This is particularly the case in what is arguably America’s greatest novel, The Adventures of Huckleberry Finn. From the start, its author, Mark Twain, employs the voice of the novelist, challenging and warning his audience:

NOTICE

“PERSONS attempting to find a motive in this narrative will be prosecuted; persons attempting to find a moral in it will be banished; persons attempting to find a plot in it will be shot.

BY ORDER OF THE AUTHOR, Per G.G., Chief of Ordnance.”


He then goes on to explain that the novel employs “a number of dialects… to wit: the Missouri negro dialect; the extremest form of the backwoods Southwestern dialect; the ordinary "Pike County" dialect; and four modified varieties of this last. The shadings have not been done in a haphazard fashion, or by guesswork; but painstakingly, and with the trustworthy guidance and support of personal familiarity with these several forms of speech.”

Personal familiarity? Sounds like a tribal connection… the exactness of intimacy, of shared sources and origins. The fact that Twain was able to channel all these voices in his novel, with all their particularity, requires both an openness and an intimacy grown from first-hand, living relationships, and being with those whose voices inhabit the pages of his novel. You could say that Huck Finn was an aspect of Twain, but it would be just as accurate to say that Twain was an aspect of Huck.

“You don't know about me without you have read a book by the name of The Adventures of Tom Sawyer; but that ain't no matter. That book was made by Mr. Mark Twain, and he told the truth, mainly. There was things he stretched, but mainly he told the truth. That is nothing. I never seen anybody but lied one time or another, without it was Aunt Polly, or the widow, or maybe Mary…”

The tribal connection to character is confirmed and validated by the hearing of voices. One realises one is finding the story when one stops looking for it, and begins listening to what the characters are telling you about what they want and why they want it, in their own inimical way that flows from a source that is common to both them and the writer. This is the manner in which all great works come to fruition. And there are endless examples of it.



In Arthur Miller’s play, Death of a Salesman, we have an example of the symphonic energy of characters realised in a mediumistic way – the rhythms and word choices, the counter-dialogue and sub-textual sadness provoke our interest and evoke emotions by virtue of the smallest and most intimate details – details with which Miller shared a mighty empathy by virtue of his tribal connections to the characters.

The voice of Willy Loman remains, nearly 60 years after its finding, a dramatic tour de force:

WILLY: [With wonder.] I was driving along, you understand? And I was fine. I was even observing the scenery. You can imagine, me looking at scenery, on the road every week of my life. But it’s so beautiful up there, Linda, the trees are so thick, and the sun is warm. I opened the windshield and just let the warm air bathe over me. And then all of a sudden I’m going’ off the road! I’m tellin’ ya, I absolutely forgot I was driving. If I’d’ve gone the other way over the white line I might’ve killed somebody. So I went on again—and five minutes later I’m dreamin’ again, and I nearly—[He presses two fingers against his eyes.] I have such thoughts, I have such strange thoughts.

LINDA: Willy, dear. Talk to them again. There’s no reason why you can’t work in New York.

WILLY: They don’t need me in New York. I’m the New England man. I’m vital in New England.

LINDA: But you’re sixty years old. They can’t expect you to keep travelling every week.

WILLY: I’ll have to send a wire to Portland. I’m supposed to see Brown and Morrison tomorrow morning at ten o’clock to show the line. Goddammit, I could sell them! [He starts putting on his jacket.]

LINDA: [Taking the jacket from him.] Why don’t you go down to the place tomorrow and tell Howard you’ve simply got to work in New York? You’re too accommodating, dear.

WILLY: If old man Wagner was alive I’d a been in charge of New York now! That man was a prince, he was a masterful man. But that boy of his, that Howard, he does’t appreciate. When I went north the first time, the Wagner Company didn’t know where New England was!

LINDA: Why don’t you tell those things to Howard, dear?

WILLY: [Encouraged.] I will, I definitely will. Is there any cheese?

LINDA: I’ll make you a sandwich.

WILLY: No, go to sleep. I’ll take some milk. I’ll be up right away. The boys in?

LINDA: They’re sleeping. Happy took Biff on a date tonight.

WILLY: [Interested.]That so?

LINDA: It was so nice to see them shaving together, one behind the other, in the bathroom. And going out together. You notice? The whole house smells of shaving lotion.

WILLY: Figure it out. Work a lifetime to pay off a house. You finally own it, and there’s nobody to live in it.

LINDA: Well, dear, life is a casting off. It’s always that way.

WILLY: No, no, some people—some people accomplish something. Did Biff say anything after I went this morning?

LINDA: You shouldn’t have criticized him, Willy, especially after he just got off the train. You mustn’t lose your temper with him.

WILLY: When the hell did I lose my temper? I simply asked him if he was making any money. Is that a criticism?

LINDA: But, dear, how could he make any money?

WILLY: [Worried and angered.] There’s such an undercurrent in him. He became a moody man. Did he apologize when I left this morning?

LINDA: He was crestfallen, Willy. You know how he admires you. I think if he finds himself, then you’ll both be happier and not fight any more.

WILLY: How can he find himself on a farm? Is that a life? A farmhand? In the beginning, when he was young, I thought, well, a young man, it’s good for him to tramp around, take a lot of different jobs. But it’s more than ten years now and he has yet to make thirty-five dollars a week?

LINDA: He’s finding himself, Willy.

WILLY: Not finding yourself at the age of thirty-four is a disgrace!

LINDA: Shh!

WILLY: The trouble is he’s lazy, goddammit!

LINDA: Willy, please!

WILLY: Biff is a lazy bum!

LINDA: They’re sleeping. Get something to eat. Go on down.

WILLY: Why did he come home? I would like to know what brought him home.

LINDA: I don’t know. I think he’s still lost, Willy. I think he’s very lost.

WILLY: Biff Loman is lost. In the greatest country in the world a young man with such—personal
attractiveness, gets lost. And such a hard worker. There’s one thing about Biff—he’s not lazy.

LINDA: Never.

WILLY: [With pity and resolve.] I’ll see him in the morning; I’ll have a nice talk with him. I’ll get him a job selling. He could be big in no time. My God! Remember how they used to follow him around in high school? When he smiled at one of them their faces lit up. When he walked down the street …[He loses himself in reminiscences.]

LINDA: [Trying to bring him out of it.] Willy, dear, I got a new kind of American type cheese today. It’s whipped.

WILLY: Why do you get American when I like Swiss?

LINDA: I just thought you’d like a change—

WILLY: I don’t want a change! I want Swiss cheese. Why am I always being contradicted?

LINDA: [With a covering laugh] I thought it would be a surprise.

WILLY: Why don’t you open a window in here, for God’s sake?

LINDA: [With infinite patience.]They’re all open, dear.

WILLY: The way they boxed us in here. Bricks and windows, windows and bricks.

LINDA: We should’ve bought the land next door.

WILLY: The street is lined with cars. There’s not a breath of fresh air in the neighborhood. The grass don’t grow any more, you can’t raise a carrot in the back yard. They should’ve had law against apartment houses. Remember those two beautiful elm trees out there? When I and Biff hung the swing between them?

LINDA: Yeah, like being a million miles from the city.

WILLY: They should’ve arrested the builder for cutting those down. They massacred the neighbourhood. [Lost.] More and more I think of those days, Linda. This time of year it was lilac and wisteria. And then the peonies would come out, and the daffodils. What fragrance in this room!

LINDA: Well, after all, people had to move somewhere.

WILLY: No, there’s more people now.

LINDA: I don’t think there’s more people. I think—

WILLY: There’s more people! That’s what ruining this country! Population is getting out of control. The competition is maddening! Smell the stink from that apartment house! And another one on the other side ...How can they whip cheese?

Likewise, in J.D. Salinger’s legendary novel, Catcher in the Rye, it is the voice of Holden Caulfield that immediately conducts us into the emotional core of the central character.

But make no mistake. This is not an argument for writing more dialogue. All I am saying is that the hearing of a character’s voice is an essential key to the finding of that character. One must be able to HEAR one’s characters before one can know them, and when one knows them one is under no obligation to have them say anything at all… unless they want to, that is.

The protagonist of Salinger’s book, a high-school student at a loose end, is startlingly present to us from the first sentence he utters:

“If you really want to hear about it, the first thing you'll probably want to know is where I was born, and what my lousy childhood was like, and how my parents were occupied and all before they had me, and all that David Copperfield kind of crap, but I don't feel like going into it, if you want to know the truth. In the first place, that stuff bores me, and in the second place, my parents would have about two haemorrhages apiece if I told anything pretty personal about them. They're quite touchy about anything like that, especially my father. They're nice and all - I'm not saying that - but they're also touchy as hell. Besides, I'm not going to tell you my whole goddam autobiography or anything. I'll just tell you about this madman stuff that happened to me around last Christmas just before I got pretty run-down and had to come out here and take it easy…”


In striving to be loved or good or well-received, screenwriters very often write the script they’ve heard someone else write, without any regard for the characters with which they have thrown in their lot. This is a species of formulistic writing, and renders the screenwriter deaf to the possibilities of his/her own characters and their origins. Alas, the world of filmmaking is strewn with bad imitators of Tarantino, Woo, and others. Not that there's anything wrong with imitating the artists you love. Making experiments using the voices of others is a great way of learning how the language works (and plays), and can be of great benefit so long as you don't get stuck there.

Finally, it helps a lot if you actually have something that you passionately want to say. The search for voice is not successfully conducted when armed with thinly motivated enthusiasm. The quest is for much more than micro-drama. You need to be in love with something and then find characters whose problems, goals and plans dramatise that passion. When they care and you care, your audience has a chance of caring.

As for finding these characters to begin with - you don't find them to begin with. They have to be seduced into aurality... but here's a handy hint to get you started - for those who have ears, let them hear.

There is a terrific lot that can be learned about your characters by reading what you write ALOUD, particularly in the company of strangers.

Try this: Buy an all-day bus pass and ride the bus with your script.

Introduce yourself to likely looking passengers - ones that aren't likely to get off at the next stop.

Tell them you’re writing a movie; they’ll be interested.

Ask them if you can read a few pages to them. They needn’t comment.

What you hear coming out of your mouth will speak volumes.

What's needed is an audience, especially when the writer isn't discerning or critical enough, which most writers aren’t. If a crowd in a cafe or an auditorium isn't readily available, grab the first person that comes along. The bus is good cos you've got a "captive" audience. Anyone will do, but preferably someone who isn't a close friend, who will keep his/er mouth shut and not shower you with praise. Forget the praise. It's often little more than a hackneyed way of staving off the embarrassment of silence.

It hardly matters what this "audience" reaction is because if you've been listening to the script yourself as you've been saying it (aloud); you'll know instinctively which parts work and which parts don’t. You can HEAR it!

It's all there, right before your ears.


If this interested you, you might be interested in discovering more about MEDIUMISTIC storytelling at Stoneking's SCRIPT TOOLS & TUTORIALS website at http://scripttools.webs.com/

Sunday, July 19, 2009

FILMMAKING AS EXPERIENCE - The Art of Reaching into the Unknown

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"Form is a character of every experience that is an experience. Art in its specific sense enacts more deliberately and fully the conditions that effect this unity. Form may then be defined as the operation of forces that carry the experience of an event, object, scene, and situation to its own integral fulfillment." - John Dewey (Art as Experience)

Borrowing an insight from Henry James’ tender-hearted brother, William, the American philosopher, John Dewey, conceived of aesthetic experience as a "double-barrelled" phenomenon, where experience is characterised by process and content – a doing as well as an under-going.

Experience in this sense is not equivalent to knowledge, for knowing is but one special kind of experiencing. What one does and what one suffers, or appreciates, as a result of what one does, is a cumulative process of reaching into the unknown and permitting the unknown to reach into us.

In working with the unknown, or the unconscious, knowledge is frequently an impediment to discovery; indeed, it may actually stop us from finding anything at all, other than what we already habitually know and have routinely made ours.

There is both comfort and a sense of safety in the nurture of mere knowledge, but it seldom if ever produces pure inspiration. More often than not it provides a handy way of walling ourselves up in a protective cocoon and arming ourselves with unassailable jargon by which we might fend off any attacks, intellectual, personal or otherwise. This castle-keep mentality is often grounded in an anxiety that very frequently amounts to little more that a fear of change.

Generally, Art cannot afford the luxury of vague, unreconstructed fear. This is not to say that fear is ever completely absent from the creative process, but it must never be permitted to intrude on the work in such a way as to warrant or validate stupidity. The essence of Art is, indeed, the absence of stupidity.

Applying this notion to dramatic screen storytelling, one might say that a successful screen story is the fearless realisation in us – as both storyteller and audience - of a meaningful (emotional) connection or interaction with the strivings of characters. Such an interaction compels identification. Their needs become our needs; their suffering, our suffering. When this arises out of a mutual and active interplay amongst ALL of the characters that contribute to the dramatic action, and respond in kind, the experience one has is no longer simply experience; it becomes - in Dewey's terms - an experience. “In such experiences, “ Dewey writes: "every successive part flows freely, without seam and without unfilled blanks, into what ensues; there are no holes, mechanical junctions and dead centres when we have an experience".

Dewey's words evoke that sense of completeness that is the consummation of the characters' shared and shareable journeys, including the parallel journeys made and undergone by the filmmakers (storytellers), the audience and the tribe/s (all of which are characters contributing to the enactment – and finding - of story).

For a story to consummate in a satisfying way - as opposed to merely ending or ceasing its activities - it must present "courses of action in which, through successive deeds, there runs a sense of growing meaning conserved and accumulating toward an end that is felt as the accomplishment of a process in which we – the characters - have emotionally invested ourselves. In other words, we have to care- all of us! When this occurs, the film story produces that unique quality that Dewey speaks of as an experience.

But an experience is not likely to occur in the finished product if it has not been present within the process that has led to that product.

Drama is founded on action - and in cinema, action is realised through IMAGE and SOUND. Sound and image, however, no matter how loud or explosive, are helpless to achieve dramatic intensity unless they are guided by a fundamental grammar that is organic to the language that is drama, and expresses itself though dramatic storytelling. When informed by this grammar, the selection, weight and ordering of the images and sounds convey more than what we actually see and hear. This is why I often speak of cinema as “the art of the invisble”, for it works best when it employs the grammar in such a way as to allow the logic to imply emotions, thoughts and drives that are never literally stated. In allowing the audience a space to act (i.e.: co-create the vision out of the subtext) the story or aesthetic experience of said story prodices that quality of meaning that Dewey refers to as an experience.

A story’s dramatic grammar is something that must be taken into account by all members of the cast and crew, for the apprehension of the emotional logic that gives a story its ultimate and most potent meaning is all but impossible to translate into image and sound without respecting the guiding logic that stands within and behind the emotional life of the characters.

One does not create the logic so much as “listen” to it and act upon what one has “heard”… in the unseen and unstated spaces that are the characters’ complexities and contradictions. In this way the logic operating within the domain of a grammar directs every element of the creative unfolding of the story.

Where this underlying logic is not present, or unheeded, the visual and aural images will not reflect or effect the necessary connections or identifications to enable and maintain maximum shareability of experience, thus causing the story to stall and miss its projected target.

Emotional logic implies emotional intelligence on the part of all of the characters. Emotional intelligence demands that we conceive of drama as more than mere cause and effect. The simple cause and effect of primary experience, in which the clouded and inexplicable actions of fortune and providence are visited upon unknowing heads of passive characters, is transformed by drama and supplanted by a logic of means and consequences which introduce the notion of meaningful activity, in which characters are oriented towards some goal or objective that commands their attention and concern as well as ours.

To invest in the characters means to empathise with them - to be involved emotionally in the journey upon which they are on. Empathy is active insofar as it is a reaching out to receive and share – as one – the tribulations, joys, hopes and dreads of the characters whose journey is also our journey, as storytellers, audience and tribe.

The purpose of dramatic filmmaking is to create an experience that is transformative. What is important is to understand that the transformations that occur outside the script are just as important as those occurring inside the script, and the characters that act in the story are existentially related to the characters outside the script, namely the storytellers, the audience and the tribe.

Plot = change, as McKee is fond of reminding us. However, if one ignores the totality of relationships and the changes effected by these relationships as they evolve through dynamic and dramatic interactions in the process of finding the story, one robs both oneself – the filmmaker – and the audience of the reason one is making a film to begin with.

Friday, July 17, 2009

LIFE ISN'T A SENTENCE; IT'S A GENRE


From the screenwriter’s perspective, genre is the acknowledgement of the pre-eminence of both tribal affiliation and the presence in one’s audience of a tribal consciousness.

In terms of dramatic, screen storytelling, tribe is identifiable by what it does.

Genre, in turn, is an expression of those defining social processes through which particular tribal entities manifest their being, both inside and outside the script.

Genre is the tribal storyteller's manner of portraying or dramatising the guiding themes and symbols inherent in both the storyteller’s tribe and audience. The underlying values, emotions and ideas by which the storyteller and his/her audience identify themselves are major considerations (or influences) in the choice of genre.

Consider the words: "Once upon a time ..." They will have a very different meaning for an audience whose cultural initiation has included fairy tales. An initiated audience will expect an anecdote or narrative, probably of a fanciful nature, involving unexpected events and characters, some of whom may be larger than life.

Genre invokes tribe and tribe evokes genre.

Dramatic scripts, if approached tribally, from the perspective of character-based experiences, evolve into structures that are purposeful; and, like the actions of the characters that inhabit them, are goal oriented. Genre implies purpose.

A screen story exists for a purpose; it possesses its own objective, some times quite different from the objectives of the characters, insofar as it conveys an emotional meaning that the storyteller wants to leave with his or her audience.

The character, structure and movement of the emotional energy of a film, when grounded in a dramatic grammar and guided by tribal sensitivities, produce a singular coherence, which we refer to as genre.

Every genre produces its own, special kind of energy that derives from the actions of ALL of the story’s characters. Such actions appear real, legitimate and seamless so long as they maintain coherence amongst all of the story’s constituent parts, most of which – if the film is successful – will go unnoticed by the audience.

Only when it breaks down, when the style is inexplicably altered or changes in some way, do we become aware of the species of the emotional energy we have been experiencing, and if that happens we are invariably thrown out of the story.

Genre is the dress code of character and plot – not a physical dress code, but an emotional one, for it tells the audience that has been invited to the feast what kind of emotional investment is required and what sort of party they can expect.

So long as the story remains the story in which the emotional investment has been made one reads the emotional codes of the characters with alacrity and, hopefully, some degree of empathy. But break the code and you will find that it is difficult if not impossible to transcend or constructively transform the confusion thus produced.

A screen story makes a pact with its characters, and these include not only the characters IN the script, but also the characters outside of it, namely the AUDIENCE and the TRIBE. Taken together this configuration determines the screenwriter’s relationship to the subject matter.

The most successful film storytellers frequently tell stories about themselves, or the people to whom they are tribally connected. It is difficult to imagine how a filmmaker could create the kind of emotional energy required to make an emotional impact on an audience without working from his or her origins. Indeed it is these origins that have brought him or her into the ambit of the audiences to whom the stories might be addressed. In this way, genre waits on audience, or at least the storyteller’s realisation of audience, imaginatively, in the process of finding the story.

The means by which one communicates a story – in this case, film or video – is another factor in the encoding process that is genre. Choices concerning the way in which the story is shot, lit, designed, edited or organised, are all elements in the creation of genre, and are themselves grounded in the writer’s, director’s producer’s et al, relationships with the characters, the audience and the tribe.

Purpose, or genre, is determined by a nexus of identities involving characters in the script (and their given circumstances) and characters outside the script - namely the storyteller/s, the audience and the tribe (and their tribal circumstances).

The sympathetic and coherent alignment of all the circumstances of ALL the characters in the story-finding enterprise produce the CHARACTER of the story itself, which is its genre.